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Xbox One vs. PS4 vs. PC: How the hardware specs compare

Monday, June 3, 2013 | June 03, 2013 WIB Last Updated 2013-06-03T14:10:05Z
Xbox One vs. PS4 vs. PC - Microsoft has finally shown off the Xbox One. Unlike Sony, which is being very mysterious with its PS4, We can now say with some certainty that the Xbox One and PS4 are powered by very similar hardware: The CPUs are probably identical, the GPUs are only slightly different, and while there are underlying differences to the memory subsystem, they will ultimately have very similar performance and game visuals. For a detailed discussion of how the PS4′s hardware compares to the Xbox One and gaming PCs, read on.


From Microsoft’s , we know that the Xbox One (formerly known as the Xbox 720) has an 8-core AMD CPU with 8GB of DDR3 RAM, a 500GB hard drive, HDMI in/out, USB 3.0, and Gigabit Ethernet. For more detailed specs, we must look towards the latest info from the games development sector, which has been programming Xbox One games since last year and thus has intimate knowledge of the hardware. The latest leaks suggest that the Xbox One will have an 8-core 64-bit x86 Jaguar AMD CPU @ 1.6GHz, coupled with a GPU that’s very close to the Radeon HD 7790. The Xbox One will have 68GB/sec of bandwidth between the CPU/GPU and RAM, the GPU will have 102GB/s of bandwidth to a local 32MB SRAM cache, and another 30GB/s of bandwidth to gamepads, Kinect, and other peripherals.

Xbox One hardware diagram. Note the ports on the back.

Xbox One hardware diagram. Note the ports on the back.
(credit by extremetech)

The PS4, in comparison, has an 8-core Jaguar AMD CPU, with a GPU that’s around a same turn as a Radeon 7870 (which is significantly some-more powerful than a 7790). The PS4 has 8GB of GDDR5 RAM, providing 176GB/s of bandwidth to both a CPU and GPU. The Xbox One mostly ameliorates this disproportion with 32MB of high-speed SRAM on a GPU, though it will be a some-more complex design to take advantage of.


In both consoles, the CPU and GPU will be on the same die (an AMD APU). Just as the PS4 has 8GB of high-speed memory that is shared by the CPU and GPU, the Xbox One – by virtue of being based on the same APU heterogeneous system architecture (HSA) — will probably be the same. In short, while there are small hardware differences between the consoles, they will ultimately have very similar performance characteristics. The PS4, with its one, big block of fast RAM, and bigger GPU, probably has the edge.


It’s a little bit harder to compare the Xbox One’s Kinect 2.0 with the PlayStation 4 Eye. From what we know so far, the Xbox One sounds like it has the edge on movement tracking and gesture controls. We should know more at E3, when Sony finally reveals a few more details about the PlayStation 4 Eye.

ps4 dualshock 4 controller

Finally, a last square of hardware that we can review between a Xbox One and PS4 is a gamepad. As we havealready lonesome in some detail, a PS4′s DualShock 4 controller is unequivocally quite spectacular. There’s built-in transformation tracking, so a console can lane who’s holding any controller, a built-in orator (like aWiimote), and a multitouch touchpad. The Xbox One gamepad, in comparison, is fundamentally just a polishedversion of a Xbox 360 gamepad. The usually new underline seems to be Impulse Triggers — that are normal triggers, though with a rumble duty built in. The PS4 controller really seems to have a richer underline set,though in practice a most critical thing will be that controller we prefer to hold.

In comparison to a modern PC, you can probably guess how the Xbox One and PS4 compare. There’s no direct comparison for the 8-core Jaguar CPU — AMD’s own parts based on the Jaguar core, Kabini and Temash, are quad-core parts destined for ultrathins and tablets. From leaked benchmarks, the Jaguar core is around 10% faster than its predecessor (Bobcat). A dual-core Brazos (Bobcat core) about 10 times slower than the latest Ivy Bridge parts, in a very naive comparison. So, all in all, an 8-core Jaguar might manage about half the performance of a current-gen Core i7. The GPU comparison is easier: The Radeon 7790 is a $150 card.


In short, then, today’s PCs will stomp all over a Xbox One (and PS4) in terms of tender computation power. In terms of gamepads and other peripherals, a Kinect 2.0 will also come to a PC (though Microsoft hasn’t given a timeline yet) — and, presumably, as with a Xbox 360, we should be means to use a Xbox One gamepad withyour PC. With some hacking, we should be means to use a PS4′s gamepad with your PC, too.

Xbox One vs. PS4 vs. PC: How the hardware specs compare


It’s not how big it is; it’s what you do with it


Another way of looking at the Xbox One and PS4, though, is their power relative to their predecessors. In terms of raw, synthetic performance, the Xbox 360 could churn out around 300 gigaflops; the PS3 was around 400 gigaflops. The Xbox One and PS4, however, should both be above two teraflops — about six times more powerful than their predecessors. Remember, the output resolution (1920×1080) is unlikely to change — so, with six times more power, we’re looking at a significant improvement to image quality.


Using teraflops as a substitute for real-world performance, though, to quote a hardware researcher Joel Hruska, is like “giving a fuel potency of a automobile going downhill with an 80 mph tailwind on helium-inflated tires.” What it eventually comes down to is how good developers use a hardware — and in that regard, wehave high hopes. With a shift to x86, and a GPU design (AMD’s GCN) that’s good known, developers will bemeans to hit a ground running. Compare this to a Cell CPUs at a heart of a Xbox 360 and PS3, that took years for developers to entirely understand.

It’s also important to remember that, in recent years, there has been a fundamental shift away from games that do the bulk of their computation on the CPU, to programs that use the CPU to offload computation to the (much more powerful) GPU. With the Xbox 360 and PS3, both consoles had a monstrous Cell-based CPU and an equally large GPU — the PS4 and Xbox One, on the other hand, have wimpy, many-core CPUs and much larger GPUs. With both consoles moving to fill more of a media center/set-top box role, rather than focusing on gaming, we can foresee those cores being dedicated to background tasks, such as downloading updates or listening for voice commands. Ultimately, this will come down to the software — and while we have quite a few details on the Xbox One’s software, we know almost nothing about the PS4.


Ultimately, with both a Xbox One and PS4 carrying such identical hardware, real-world opening differences will substantially come down to how well a consoles make use of those 8 CPU cores, GPU offloading, and differences in a memory subsystem. It’s also critical to bear in mind that a outrageous speed-up is accessiblewhen building games for a bound platform with famous performance/latency characteristics. Realistically, we wouldn’t be astounded if games on a Xbox 720 and PS4, only like a current generation, demeanour very similar. Likewise, games will substantially look improved on consoles for a few years, and afterwards PCs willsubstantially pull behind ahead.
Source | Xbox One vs. PS4 vs. PC: How the hardware specs compare
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